Sepan and the Seven Flasks
A downloadable game for Windows
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Sepan and the Seven Flasks
Game Langages : EN, FR
Hello, my friend. Come and help me!
[EN]
With the help of your friend, The Holy Gourd, lead Sepan to the Seven Flasks of power.
Will you be able to find your way in the darkness?
Will you be able to unlock all the achievements to obtain the golden flask?
- Playtime : 1h
- Mouse+Keyboard / Controller
- Three difficulties
- Achievements to unlock
Bonjour l'ami. Viens m'aider !
[FR]
Avec l'aide de ton ami La Sainte Gourde, mène Sepan aux Sept Gourdes de pouvoir.
Saura-tu trouver ton chemin dans l’obscurité ?
Arriveras-tu à débloquer tous les succès pour obtenir la gourde d'or ?
- Temps de jeu : 1h
- Souris+Clavier / Controller
- Trois difficultés
- Des succès à débloquer
Updated | 4 days ago |
Status | Released |
Platforms | Windows |
Release date | Aug 08, 2024 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | PicMid |
Genre | Adventure |
Made with | Inkscape, Krita, Audacity, Box2D, Godot, GIMP |
Tags | 2D, Short, Singleplayer, storygame, Top-Down |
Average session | About a half-hour |
Languages | English, French |
Inputs | Keyboard, Mouse, Xbox controller |
Accessibility | Subtitles |
Links | Twitter/X |
Purchase
Buy Now$1.00 $0.50 USD or more
On Sale!
50% Off
In order to download this game you must purchase it at or above the minimum price of $0.50 USD. You will get access to the following files:
SepanAndTheSevenFlasks-2.6.zip 93 MB
Download demo
Download
SepanAndTheSevenFlasks-2.3-beta-demo.zip 89 MB
Development log
- Version 2.6 Released ! Achievements🏅8 days ago
- Version 2.5 Released ! Get ready, Santa!23 days ago
- Version 2.4 is out with language fixes48 days ago
- Version 2.3 and free demoAug 23, 2024
- 2.2-beta : QWERTY keyboards supported !Aug 19, 2024
- First public version 2.0-beta out !Aug 07, 2024
Comments
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Made a video
Thank for your video ✌️
My video on this might be a little late (trying to figure out how to get past the 3rd flask on medium difficulty), but if I can't finish it in time for tmr, I'd just try again on Easy
Yeah sometimes Middle difficulty is too hard.
Yea, I think I'll try to beat this game on easy on my own, then on middle for the video
Thank for this gameplay !
Yeah I think middle difficulty is a little hard. I should add an advertising on it. Nice video, thank you!
Thank for playing. I love your video !
Thank for playing ! :)
Its very well made :) I like the almost horror of it and its challenging but not too difficult. I look forward to any of your future projects :)
Thank you !
This game was a lot of fun to play! We really liked how it added new elements with each new area. The three difficulty levels are very well balanced so you can challenge yourself with each one as you get better and faster. Definitely has replay value. Good, cohesive level design, too. Keep creating!!!
Thank you very much for this comment! I’m happy that you enjoyed playing it! :)
This game is pretty good! I had a nice time playing it.
Thank you for this feedback !
This game is a gem. From the very first moment, it captivated me with its unique charm and creativity. The difficulty level is perfect: challenging yet accessible, making it very enjoyable.
Every detail reflects the love and passion with which it was created, allowing the player to explore and enjoy every second.
pretty, comment, thanks again !
Really nice game, fun to play. Great mini games!
I’m grateful for your comment. Thank you :)
Wow !!! I finally found Sepan who got lost.
I didn't think he was lost in the universe of the 7 flasks.
Great moment with many surprises as you progress through the game.
Thank you for your comment !
Liked that the game is very rich with different events that I wasn't quite expecting. The characters are fun too. And the main character reminded me of Flashback)
PS: My control keys are WASD, but in the game for some reason it says QSZ , etc. I think it's because it's still beta)
Thank you a lot for your feedback ! I need to fix qwerty keyboard controls that’s true ! It can be played with controller.
It is now fixed in the 2.2-beta. Thanks a lot for your feedbacks !